Fields of Mistria And The Farming Games Before It
Farming is hard; you have to plant seeds, water, weed,
and rely on a bit of luck to keep the plants alive. It’s especially difficult
when done by hand on a hot summer day. You wouldn’t think that farming games
would become the kings of all cozy games. Yet, when news of another farming
game spreads across the web, cozy gamers are there waiting on day one with
dreams in their hearts. A professional cozy gamer will have the farm of their
dreams in a week, with perfect rows of crops and a beautifully decorated home.
I’ll use their posts as inspiration for my own mess of a farm. My biggest
struggles come in the form of remembering what I planted and using sprinklers
efficiently. With Fields of Mistria releasing, I figured, why not go
down memory lane? The wide world of farming games awaits.
I purchased Harvest Moon from the Wii shop
years ago, not sure what to expect. My first impressions were soured by the
fact that I had to not only ask for the game but also found out that I needed to
ask my parents for a Wii Classic Controller to play it. Sitting in the cool basement
on a hot summer day, I fell in love with the slow pace of farm life. It was
easy to watch the hours slip by as I set goals for myself. Between cultivating
crops, raising animals, and exploring, I got to know the townsfolk. I became
wrapped up in their stories, their lives more interesting than my own farmer’s.
The story wasn’t inherently about me; it was about the people around me. I went
to festivals and felt like part of the community; I even pursued a romantic
interest—visual novels had prepared me for this moment. That summer, I was
enthralled by farming games; they were simple, and each task I completed or
crop that I harvested felt fulfilling.
Seeing how big Harvest Moon is now, with
countless titles still being released, it’s funny to think that people
initially thought it wouldn’t sell. A farming game with no action but still an
RPG? People thought, no way. Today, it consistently sits at a 73% gamer rating.
Produced by Yasuhiro Wada in 1996, Harvest Moon originally debuted on
the Super Nintendo. I like to think it remains timeless. It’s the name that
comes up in any conversation about farming games.
I attempted to play one of the Story of Seasons
games not too long ago, Pioneers of Olive Town. I heard it wasn’t bad
and it was on sale; however, the art style took me out of the cozy farming
world vibe more than I expected. 3D isn’t bad, but 2D-pixel art seems to be
what the best farming games are made of, and nothing proves that like Stardew
Valley—Harvest Moon’s Prince.
Stardew Valley
had me in a chokehold when I bought it during a Steam summer sale. I played it
all summer on my computer. I came home from college and lost myself in the
Valley. I cleared a year in what felt like a week and made multiple saves for
all the love interests. The farmer styles were creative, and there was a lot of
freedom in how you decorated your farm. The characters were unique, each having
their own likes, dislikes, and stories that unfolded around you as you got to
know them. They were flawed and had good and bad days, and depending on your
save, you may have felt closer to different villagers during different
playthroughs. Stardew Valley also introduced the concept of the mines to
collect important ores like copper, iron, and more. Monsters resided in the
mines, and you also had to become a fighter to keep yourself safe. I think the
mines helped Stardew Valley stand out from its predecessors. They added
an exciting combat element. Going to the mines is a task that will take up one
in-game day for me. I always feel like I have to tackle it five floors at a
time to unlock the next elevator down. The mines definitely have the ‘one more’
effect, so take snacks when you traverse them for health and extra energy. Stardew
Valley came out in 2016 and was developed by a one-man studio, Eric
"ConcernedApe" Barone. He’s still putting out sizable updates every
few years, like new maps. The story of Stardew Valley is far from over,
and I need to stop starting over again every few months. I should at least
finish a few years.
There are plenty more cozy farming games out there that deserve a spotlight for crafting interesting worlds and enticing stories. One that comes to mind is Coral Island. It looked very cute and fun, but I haven’t played it yet; a friend of mine said it has a good story, though. Another honorable mention is Sun Haven, which received a lot of buzz when it came out—a more magical take on the farming sim genre.
Now, for the farming game of the hour, the one on
everyone’s minds, the belle of the ball: Fields of Mistria. I had no
idea it was coming out until a cozy game TikTok made its way to my For You page
days before its release. I am obsessed with it—just as obsessed as I am with Stardew
Valley, which I didn’t think could be replicated. Fields of Mistria
took notes on what was done right and what could be improved upon in previous
farming titles, and they knocked it out of the park. From the '90s anime art
style of the characters—very Sailor Moon—to the pastel color palette of the
world and the intriguing mysteries of magic, there is so much to love about
this title.
I’ve enjoyed the story of rebuilding the town after an
earthquake while also reviving the magic that had long gone dormant. Slowly
uncovering the mysteries of the town has been fun, especially since one of the
characters is really into archaeology and gets excited about your discoveries.
As of now, I haven’t reached any pivotal story moments for the characters, and
nothing has evoked any emotions other than happy and bubbly. The characters are
all very content with their lives in the small town of Mistria, and I haven’t
uncovered any drama or darker side to this happy-go-lucky town, which could be
okay or boring to some players.
My favorite features are the character
customization—I’ve given my character so many outfits! Speaking of outfits, the
in-game characters change their outfits with the seasons, which I love! Another
big plus is the way the game handles inventory at crafting stations. All
crafting stations pull from your home storage boxes. If you go into town and
forget your copper to forge an axe upgrade, you no longer have to run back to
your farm. The game recognizes that you have the materials, so you can still
craft it. Crafting cooking recipes has been really fun. You unlock recipes
after selling crops; for example, if you sell a watermelon, the store you’re
supplying might say, "Oh, you have watermelon now; here is a recipe for
salted watermelon."
I also like the way Fields of Mistria made foraging feel less impactful on the town's environment. If you cut down a
tree in the areas outside of your farm, it grows back quickly, so I’m not stressed about running out of
resources. There is a mining mechanic, and some significant story elements come
from exploring the mines. This is the first farming game where I’ve spent a lot
of time in the mines. Honestly, NPC Studios has done a phenomenal job, and the
game is still in early access. There’s a lot to do and a lot on the way.
When it comes to cozy games, there’s no shortage of
options, especially in the farming category. If you’re looking for an
easy-going experience, Fields of Mistria is ready to wrap you in a '90s
anime-themed blanket. Decorate your perfect home, raise chickens, cows, and
possibly more types of animals. The most important thing is to create a little
farm that makes you smile. There’s magic in the air, and it’s calling you.
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