The Burning Within - Mouthwashing
I was influenced by TikTok to play Mouthwashing! The community it has stirred up on TikTok is so creative; I’ve seen amazing edits, art, and cosplays that made me want to be part of the fun. I think TikTok has been great marketing for Mouthwashing, and now I’m jumping on the train—you should play it! I enjoyed seeing firsthand how scary good dental hygiene could be.
Mouthwashing is an indie horror game developed by
Wrong Organ, which is a fun developer name for a game with more eyeballs than
mouths. The crew of the Tuplar—a spaceship operating under the shipping company
Pony Express—are left to survive on their own after an intense crash that
leaves them stranded. Eyewitness co-pilot Jimmy informs the crew that Curly
intentionally crashed the ship in a suicide attempt. Curly survived the crash
but is unable to give his side of the story due to being intensely mutilated.
He is barely alive and has become a fandom favorite. You even get an
achievement for opening and closing his mouth, which made me giggle.
As the days go by with no hope of rescue and supplies
dwindling, madness begins to set in, mostly for Jimmy. Deciding to check the
secret cargo they were shipping, the crew discovers boxes upon boxes of
mouthwash. Their rational decision? Why not drink it? Things get much scarier
from there, unfolding a story of resentment, responsibility, anger, and fear.
I enjoyed the way you get to play as both the unreliable
narrator and the more reliable, but not perfect, narrator, allowing you to see
the full picture that the crew will never grasp. Everyone hears Jimmy’s side of
the crash but will never know Curly’s perspective because he’s stuck in a
charred, immobile body that knows the truth—an utterly terrifying concept.
Watching a man lie and manipulate people you care about, slowly killing them
while you can do nothing—not even warn them—is haunting. The pain Curly is
forced to endure is both physical and mental until the very end. It’s a shame
Curly was a good man; he wanted the best for his crew, even if he couldn’t
always provide it correctly. His crew died with some resentment toward him, and
I can’t imagine the hell that weighs on his conscience.
Through large time skips back and forth between Jimmy and
Curly’s perspectives, it’s slowly revealed that Jimmy crashed the ship. He did
it as a last-ditch effort to avoid facing the repercussions of the future.
Jimmy was set to be fired along with the rest of the crew after they
successfully shipped the mouthwash. Additionally, Jimmy is a rapist, having
attacked his crewmate Anya, who becomes terrified of him. This detail is never
explicitly stated, but it is heavily alluded to. Playing as Jimmy, we watch his
mental state deteriorate further and further.
If you’re worried about the time skips, each point in time
is clearly labeled, so you’re never left guessing who or where you are in the
story. I like how the time skips create more sympathy for every character. When
you see characters interact with Curly, there’s a light air of friendliness and
a sense of respect from the crew toward their captain. They all trust Curly and
his abilities. In contrast, when you view the situation through Jimmy’s eyes,
it feels stressful; every interaction with him is cryptic and underlined by
anger. The crew doesn’t even fully believe Jimmy when he claims Curly was the
one who crashed. The mechanic, Swansea, doesn’t respect Jimmy at all and fights
with him every step of the journey.
After finishing Mouthwashing, I’ve been haunted by thoughts
of the crew and how they slowly seemed to lose all sense of choice. Each crew
member is trapped not only physically in the spaceship but also in their minds,
with endless time on their hands and nothing to distract them from their
thoughts. They cling to past regrets and pains while chugging mouthwash. Each
crew member is cornered into their own end. Anya is forced into a mental
breakdown, being stuck with and interacting with her rapist. Daisuke is trapped
by his own past mistake, coerced into crawling into a grate he had previously
damaged, just trying to prove he was helpful. Swansea is haunted by the
realization that his life of sobriety hasn’t necessarily made him happier. In
the end, Curly is trapped in his body, forced to watch them all die, unable to
do anything to stop it. Ironically, he was contemplating retirement and leaving
them all after the voyage. In a way, they all left him.
Playing as Jimmy, you don’t experience the same feeling of
entrapment; he’s in charge, pulling the strings. If anything, he was more
trapped before the crash. Jimmy liberated himself, and the moment his crew
makes him feel trapped again, asking for more, he pushes back, and they
disappear. He will do anything to live the life he thinks he deserves.
From start to finish, Mouthwashing was an
uncomfortable experience. The game features a lot of gore portrayed in a retro
style, and I adore the PlayStation-like graphics. It only added to the
discomfort as you’re forced to remove limbs and feed them to people. Seriously.
Also, Curly looks horrifying—like something out of an actual nightmare covered
in burns. Speaking of nightmares, while the whole game is unsettling, the
scariest parts that made me pause involved chase scenes with the company’s
mascot, Polle the Pony. That’s the scariest horse I’ve ever had the displeasure
of meeting! I found myself pointing the camera down as I ran, hoping for the
best. It was genuinely terrifying.
If you enjoy birthday parties planned by the Texas Chainsaw
family, this game might just be for you. I recommend it to any horror fan
looking for something creepy with layers to the story—Silent Hill-style,
to an extent. It’s a short play, taking me about three hours, and that’s
factoring in the cowering I did in the corner. You can cower with me or face
Polle bravely—just don’t forget your favorite mouthwash!
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