Wail of the Wolf - Dragon Age The Veilguard
Dragon Age: Inquisition had
a complete hold over me when I played it. It was one of those rare games I
couldn’t put down, and anytime I had a free moment, I started playing. I really
felt like a part of the story with the dialogue options that regularly showed
up. It felt like my story. I thought the story of Dragon Age: Inquisition
flowed naturally as you slowly collected companions and learned about what
they’d accomplished through various forms of intelligence gathering. It was
very much a "friend of a friend" type of companion gathering.
Everyone received a proper introduction, and slowly, the Inquisition grew. It
felt exciting to see more and more companions fill the roster—unique characters
who all had their own faults and views. I enjoyed that you could choose to be
closer to some than others, and naturally, I think people found themselves
drawn to favorites by design.
As I sit here and gush about how
great I thought Inquisition was, I want to be transparent: I went into Veilguard
with rose-colored glasses. I have criticisms, but so far, Veilguard has
had me hooked at every twist, turn, and reveal.
Veilguard starts very
fittingly, ten years after Inquisition and slightly less time since Trespasser.
The Fade is weakened and unstable, and Solas has taken it upon himself to
destroy the Fade, releasing the hordes of demons who reside inside. You play as
Varric’s spunky new sidekick, Rook, who only sort of stops Solas’s plan.
Instead of a world full of Fade monsters, two Elven Gods escape to create a
new, more terrifying Blight. Now Rook must gather their own companions to stop
two ancient Gods.
The original working title for Veilguard
was Dreadwolf, and I see why. This is Solas’s story. There’s an optional
quest, which I think should have been part of the main storyline, where you
collect Solas’s memories and learn about his regrets. These memories are from
when he was a God eons before the Inquisition. We get to see what Solas
struggled with and gain a deeper understanding of his motivations. He always
thought he was doing what was best for the elves, and maybe some humans.
Solas’s past also rewrites Dragon Age history, which I’m not sure
how I feel about. Not even the cast is sure how they feel about it, as they
discover that Solas has committed a lot more crimes than originally thought.
But Solas also never wanted to physically exist—he did that for someone he
loved.
I’ve mentioned Varric already, but
that’s not all when it comes to past companions making an appearance. We also
get to start our adventure with Harding, and I’ve seen Dorian make a cameo that
I wasn’t expecting. I’m sort of hoping to see more characters from Inquisition
and I’m keeping my eye out. As thrilled as I am with the cameos, I do wonder
how people who pick this up as their entry to Dragon Age feel about this
story being a continuation. Especially with it being so heavily about Solas as
a character—are they willing to give him more of a chance, given how he’s
presented here, compared to players who felt betrayed in Inquisition and
Trespasser?
Varric is still not romanceable
because Bianca did a number on his heart, but Harding is this time around. It’s
a rough introduction for Varric in Veilguard—not only does he watch his
friend try to destroy the world for reasons he, as a mortal, can’t understand,
but he also gets stabbed by Solas in like the first ten minutes. I gasped. It
feels like, in Veilguard, Varric is passing his gentle type of
leadership onto Rook. He’s really molding the next adventurer who will tell the
story of heroes.
Side note: TikTok is in love with
Emmrich, and that surprised me. I expected Lucanis to take the cake, though he
may be more of Tumblr’s taste.
For the first time ever, I put a
game on story mode. I love Dragon Age’s stories and didn’t want the
frustration of being stuck on a hard boss—something that, from some of the
videos I’ve seen, is a very real fear in Veilguard. I enjoy the combat;
it feels less tactical than Inquisition and more fast-paced. The skill
tree is huge! I don’t know how I’m supposed to level up enough to unlock them
all! You also get Solas’s ceremonial dagger, which provides extra buffs. Veilguard
has been a breeze for me, but story mode is the reason why. The real boss was
the character creator; I didn’t need it to be any harder.
All the environments are
beautiful, and the first time you go into a new location, a companion will
guide you so you can get a feel for the layout. The towns feel more linear, and
I know why they’ve done that—at least, I think I do. The curse of the Hinterlands
will haunt Dragon Age forever. There are still a ton of side missions to
find if you return to previous locations.
Dragon Age: The Veilguard has
been a nod to old fans and welcoming to new ones. So far, other than a few
stiff cutscenes, it’s been a fun game. I’m excited to continue unraveling the
stories Veilguard has to offer! Fingers crossed I don’t screw up the
romance.
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